A Detailed Guide To Human Head Modeling
Categories: Modeling
Written By: Chris

The human head is one of the most difficult subjects to model. The structure and form of a human face is so familiar to everyone that even a small fault in the 3D model is easy to notice.
The head will get its final form when Meshsmooth modifier is added to it. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. Subdivision surface means a surface which is created by dividing the original surface into smaller polygons. Meshmooth modifier does exactly this. This tutorial from http://www.secondpicture.com covers the basics of modeling a human head from rough polygons down to subdivision and meshsmooth.










June 16th, 2010 at 11:30 am
dispenses employ a great ınternet site decent Gives gives thanks for the working hard to help people
June 22nd, 2010 at 7:48 am
Thank you for the great post. I’m bookmarking your post!