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	<title>3D Rockstar</title>
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	<description>3DRockstar is a 3D artist's resource center, containing useful 3D tutorials, articles and resources designed to help you become a better artist. Looking to improve yourself in the 3D realm? Suscribe and get updates on new tutorials, articles and resources.</description>
	<pubDate>Fri, 07 Nov 2008 20:57:09 +0000</pubDate>
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		<title>3D Lessons: Chapter 1 - 3D Basics</title>
		<link>http://3drockstar.com/3d-lessons-chapter-1-3d-basics/</link>
		<comments>http://3drockstar.com/3d-lessons-chapter-1-3d-basics/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 20:32:40 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Lessons]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[chapter]]></category>

		<category><![CDATA[learn]]></category>

		<category><![CDATA[lesson]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=322</guid>
		<description><![CDATA[This section is the first of many lessons aimed at beginners who wish to learn 3D concepts. More specifically, this is written for users who wish to learn 3D Studio Max.
This section covers basic 3D concepts. and does not go over any of the 3D Studio Max interface, which will be covered in Chapter 2.

 [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:left; margin: 0px 10px 10px 0px;" src="http://3drockstar.com/wp-content/uploads/2008/11/chapter-1.jpg" alt="" title="chapter-1" width="140" height="140" class="alignnone size-full wp-image-343" />This section is the first of many lessons aimed at beginners who wish to learn 3D concepts. More specifically, this is written for users who wish to learn 3D Studio Max.</p>
<p>This section covers basic 3D concepts. and does not go over any of the 3D Studio Max interface, which will be covered in Chapter 2.</p>
<div style="clear:both;"></div>
<p> For those of you who are early readers, note that I am writing the chapters as I go so the only thing I have completed so far is Chapter 1.</p>
<h2>Objectives</h2>
<ul>
<li>Learn 3D basics</li>
<li>Define the third Dimension</li>
<li>Understand X, Y, and Z axes</li>
<li>List some of the 3D software available</li>
</ul>
<h2>What is 3D and Why do we User 3D Software?</h2>
<p>This may seem like obvious answers to simple questions. But before you can begin building in 3D, you need to understand what it is and what tools are needed in order to create these graphics</p>
<h2>Let’s begin by defining the three dimensions:</h2>
<p><strong>Zero dimension:</strong> A point is an example of a zero-dimensional object. It defines a point in space but has no length, height, or width.</p>
<p><strong>First dimension:</strong> A one-dimensional object is a single line. It has length but no height or depth.</p>
<p><strong>Second dimension:</strong> A two-dimensional object has any two of the following three dimensions:</p>
<ul>
<li>Length</li>
<li>Height</li>
<li>Depth</li>
</ul>
<p><strong>Third dimension: </strong>Three-dimensional objects use all three of the dimensions (length, height, and depth) or the X, Y and Z coordinates. 3D applications conform to a standard from of axes called the <a href="http://en.wikipedia.org/wiki/Cartesian_coordinates">cartesian coordinate system</a>, first used by Rene Descartes in the mid 1600s. These X, Y and Z axes correspond to dimensions values.</p>
<ul>
<li>X: Width</li>
<li>Y: Height</li>
<li>Z: Depth</li>
</ul>
<p><img class="alignnone size-medium wp-image-332" title="3d-coordinates" src="http://3drockstar.com/wp-content/uploads/2008/11/3d-coordinates-300x261.gif" alt="" width="300" height="261" /></p>
<p>According to the graph, and 3D studio Max, X points left and right, Y is up or down, and Z is at a diagonal representing depth. 3D applications use these axes to transform, rotate and scale according to the specific axis. For example, I can transform or move an object along an X axis which would move it left or right. I can also move my object on the Y axis which would move it up or down. If I move my object on a Z axis the object would appear closer of further away from my view.</p>
<p>The tricky thing with computer generated graphics is that you create 3D data using two-dimensional tools. Your computer screen is a two-dimensional object and your mouse can move in two dimensions; it can report left right and front-back motion but cannot report how far above or below the desk it is. Furthermore, your output will always be two dimensional.</p>
<h2>How is this accomplished?</h2>
<p>In order to create 3D graphics you need to have 3D software. What I am using is <a href="http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;siteID=123112">3D Studio Max</a>, but there is other 3D software applications out there. Some of these include <a href="http://usa.autodesk.com/adsk/servlet/index?id=7635018&amp;siteID=123112">Maya</a>, <a href="http://www.softimage.com/">Softimage XSI</a>, <a href="http://www.newtek.com/lightwave/">Lightwave</a>, <a href="http://www.blender.org/">Blender</a>, <a href="http://www.maxon.net/pages/dyn_files/dyn_htx/htx/welcome_e.html">Cinema 4D</a> and <a href="http://www.pixologic.com/home.php">ZBrush</a> to name a few.</p>
<p>Once you obtain the software and have a solid understanding of the key concepts of 3D, the next step you need to take is to learn the interface of the software&#8230; which will be covered in the next chapter.</p>
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		</item>
		<item>
		<title>Make Money From Your 3D Models</title>
		<link>http://3drockstar.com/make-money-from-your-3d-models/</link>
		<comments>http://3drockstar.com/make-money-from-your-3d-models/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 16:16:31 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[models]]></category>

		<category><![CDATA[money]]></category>

		<category><![CDATA[sell]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=313</guid>
		<description><![CDATA[


A single 3D model can demand thousands of dollars in profit when sold to graphics or design companies. For a 3D model to command such a high price it must be highly accurate and lifelike.
Creating polygonal models has shown to be more profitable than creating other types of 3D models such as b-spline or NURBs [...]]]></description>
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<p>A single 3D model can demand thousands of dollars in profit when sold to graphics or design companies. For a 3D model to command such a high price it must be highly accurate and lifelike.</p>
<p>Creating polygonal models has shown to be more profitable than creating other types of 3D models such as b-spline or NURBs 3D models. This being said, many buyers of 3D models take into account that NURBs models can be transitioned into polygonal models, but it is not possible to create a <a href="http://3drockstar.com/model-a-shark-using-splines/">NURB model</a> from a polygonal 3D model.</p>
<p>There are high market values for models that are lifelike - whether they are human models, organ models or models of household items or furniture. These 3D models are necessary within video games and other animations.</p>
<p>These lifelike models can take extensive periods of time to complete and therefore it is important to focus on specific aspects of the model. For example, when making a model of a popular vehicle, create the exterior of the vehicle first, but overlook parts of the vehicle that are not going to be required - such as the engine, or trunk.</p>
<p>In order for the artist to reach high earnings levels they must have an eye for detail and the know how, and skill to create these highly specialized 3D models. Detail and versatility are the keys to selling designs in the 3D model business. When companies purchase models for thousands of dollars, they expect the models to transition into different formats with ease. Creating models that can transition easily yields more income than a static 3D model.</p>
<p>For these reasons, details such as texture should be avoided as many companies employ individuals that can add on this texture. As well, when an artist adds texture to a <a href="http://www.flatpyramid.com/">3D Model</a> it can make the model hard to transition into other forms.</p>
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		</item>
		<item>
		<title>Autodesk Set to Acquire Softimage</title>
		<link>http://3drockstar.com/autodesk-set-to-aquire-softimage/</link>
		<comments>http://3drockstar.com/autodesk-set-to-aquire-softimage/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 12:40:09 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[3d max maya softimage xsi autodesk aquire]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=295</guid>
		<description><![CDATA[
I received information today from Autodesk that they have signed an agreement to acquire Softimage, another very powerful 3D software. The acquisition is expected to close next month, until then, Autodesk and Softimage will continue operating independently.

We are pleased to announce that Autodesk and Avid Technology have signed a definitive agreement for Autodesk to acquire [...]]]></description>
			<content:encoded><![CDATA[<p><a style="float:right;" href="http://3drockstar.com/wp-content/uploads/2008/10/hoodie_ice.jpg"><img style="margin: 10px;" class="alignnone size-medium wp-image-300" title="hoodie_ice" src="http://3drockstar.com/wp-content/uploads/2008/10/hoodie_ice-300x213.jpg" alt="" width="237" height="168" /></a></p>
<p>I received information today from <a href="http://usa.autodesk.com"><strong>Autodesk</strong></a> that they have signed an agreement to acquire <a href="http://www.softimage.com/"><strong>Softimage</strong></a>, another very powerful 3D software. The acquisition is expected to close next month, until then, Autodesk and Softimage will continue operating independently.</p>
<div style="clear:both;"></div>
<blockquote><p><em>We are pleased to announce that Autodesk and Avid Technology have signed a definitive agreement for Autodesk to acquire substantially all of the assets of Softimage, a Canadian subsidiary of Avid Technology. We are excited by this opportunity to join forces, combining two strong teams into a world-class center for computer graphics software research and development.</em></p></blockquote>
<p>Both Softimage and Autodesk Media &amp; Entertainment are headquartered in Montreal, Canada. Softimage has been developing state-of-the-art <strong>3D technology </strong>for more than 20 years. Its products are recognized as best-ofbreed in the entertainment industry. With nine million users, Autodesk is a world leader in 2D and 3D design software for the media and entertainment, manufacturing, building and construction markets.</p>
<p>Autodesk now has a majority of the powerful 3D software out there, including Autocad, 3D Studio Max and Maya, which was purchased about 3 years ago from Alias. Some of the other 3D software not owned by Autodesk includes <strong>Blender</strong>,<strong> Cinema 4D</strong>, <strong>Lightwave</strong> and <strong>Bryce</strong>.</p>
<p>What does this mean for Softimage users? When Alias was bought out, a lot of Maya users had concerns about the UI changing so drasticlly that they woudl have to relearn the software. Other concerns were that both software would merge into a hydrid in which neither Max user nor May auser would fully be experts in. With a third major software introduced, it will be interseting to see the plans that Autodesk has for the future. I do think however, we will see drastic improvements in ALL software (3D Max, Maya and Softimage).</p>
<p><!--adsense--></p>
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		</item>
		<item>
		<title>26 Amazing Inspirational CG Characters</title>
		<link>http://3drockstar.com/26-amazing-inspirational-cg-characters/</link>
		<comments>http://3drockstar.com/26-amazing-inspirational-cg-characters/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 01:15:04 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[CG]]></category>

		<category><![CDATA[characters]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=127</guid>
		<description><![CDATA[Need some inspiration for your next CG character. Check out these amazing CG characters, from goblins, robots, witches and women.  This list covers quite a few of the different types and styles of CG characters.

Title: Evil Witch
Artist: Sven Geruschkat
URL: http://www.svenger.de/

Title: Obsolete
Artist: Pawel Hynek
URL: http://forums.cgsociety.org/showthread.php?f=121&#38;t=430849

Title: Alien
Artist: Damien Canderle
URL: http://forums.cgsociety.org/showthread.php?f=121&#38;t=528186

Title: Don Quixote de la Mancha
Artist: Fabricio [...]]]></description>
			<content:encoded><![CDATA[<p>Need some inspiration for your next CG character. Check out these amazing CG characters, from goblins, robots, witches and women.  This list covers quite a few of the different types and styles of CG characters.</p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_witch3.jpg"><img class="alignnone size-full wp-image-126" title="3d_witch3" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_witch3.jpg" alt="" width="312" height="416" /></a></p>
<p><strong>Title:</strong> Evil Witch</p>
<p><strong>Artist:</strong> Sven Geruschkat</p>
<p><strong>URL:</strong> <a title="http://www.svenger.de/" href="http://www.svenger.de/" target="_blank">http://www.svenger.de/</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_robot.jpg"><img class="alignnone size-full wp-image-278" title="3d_robot" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_robot.jpg" alt="" width="400" height="585" /></a></p>
<p><strong>Title: </strong>Obsolete</p>
<p><strong>Artist: </strong>Pawel Hynek</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=430849" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=430849</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_alien_b.jpg"><img class="alignnone size-full wp-image-287" title="3d_alien_b" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_alien_b.jpg" alt="" width="400" height="362" /></a></p>
<p><strong>Title: </strong>Alien</p>
<p><strong>Artist: </strong>Damien Canderle</p>
<p><strong>URL: </strong><a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=528186" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=528186</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_don_quxiote.jpg"><img class="alignnone size-full wp-image-288" title="3d_don_quxiote" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_don_quxiote.jpg" alt="" width="400" height="563" /></a></p>
<p><strong>Title: </strong>Don Quixote de la Mancha</p>
<p><strong>Artist: </strong>Fabricio Moraes</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=502979" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=502979</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_old_lady.jpg"><img class="alignnone size-full wp-image-132" title="3d_old_lady" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_old_lady.jpg" alt="" width="400" height="300" /></a></p>
<p><strong>Title:</strong> Old Lady</p>
<p><strong>Artist:</strong> Krishnamurti Martins Costa</p>
<p><strong>URL: </strong><a href="http://www.antropus.com/gallery/displayimage.php?album=55&amp;pos=13" target="_blank">http://www.antropus.com/</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_veggie.jpg"><img class="alignnone size-full wp-image-280" title="3d_veggie" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_veggie.jpg" alt="" width="400" height="349" /></a></p>
<p><strong>TItle: </strong>Salad</p>
<p><strong>Artist: </strong>Till Nowak</p>
<p><strong>URL: </strong><a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=432943" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=432943</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_giant.jpg"><img class="alignnone size-full wp-image-137" title="3d_giant" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_giant.jpg" alt="" width="400" height="406" /></a></p>
<p><strong>Title:</strong> Frost GIant</p>
<p><strong>Artist:</strong> Jérôme Denjean</p>
<p><strong>URL:</strong> <a href="http://www.jed-online.com" target="_blank">http://www.jed-online.com</a></p>
<p><a href="http://www.jed-online.com" target="_blank"></a><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_girl.jpg"><img class="alignnone size-full wp-image-139" title="3d_girl" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_girl.jpg" alt="" width="400" height="354" /></a></p>
<p><strong>Title: </strong>Pink Sugar</p>
<p><strong>Artist:</strong> Olivier Ponsonnet</p>
<p><strong>URL:</strong> <a href="http://re1v.free.fr/imgup/PinkSugarFull.jpg" target="_blank">http://re1v.free.fr/imgup/PinkSugarFull.jpg</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_kid.jpg"><img class="alignnone size-full wp-image-281" title="3d_kid" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_kid.jpg" alt="" width="400" height="589" /></a></p>
<p><strong>Title: </strong>Opal Child</p>
<p><strong>Artist: </strong>Olivier Ponsonnet</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=641720" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=641720</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_man.jpg"><img class="alignnone size-full wp-image-282" title="3d_man" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_man.jpg" alt="" width="400" height="300" /></a></p>
<p><strong>Title: </strong>Mr.  Coutinho</p>
<p><strong>Artist: </strong>Wesclei3d</p>
<p><strong>URL: </strong><a href="http://www.3dk.org/m/artgallery/Mr-Coutinho_44d.html" target="_blank">http://www.3dk.org/m/artgallery/Mr-Coutinho_44d.html</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_jester.jpg"><img class="alignnone size-full wp-image-257" title="3d_jester" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_jester.jpg" alt="" width="400" height="721" /></a></p>
<p><strong>Title:</strong> White Teeth</p>
<p><strong>Artist:</strong> Jonathan Simard</p>
<p><strong>URL: </strong><a href="http://http://forums.cgsociety.org/showthread.php?f=121&amp;t=378998" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=378998</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_jimmy.jpg"><img class="alignnone size-full wp-image-259" title="3d_jimmy" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_jimmy.jpg" alt="" width="400" height="407" /></a></p>
<p><strong>Title:</strong> Jimi Hendrix</p>
<p><strong>Artist: </strong>Marcin Klicki</p>
<p><strong>URL:</strong> <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=431478" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=431478</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_character.jpg"><img class="alignnone size-full wp-image-261" title="3d_character" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_character.jpg" alt="" width="400" height="299" /></a></p>
<p><strong>Title:</strong> N/A</p>
<p><strong>Artist: </strong>Oliver Cannone</p>
<p><strong>URL: <a href="http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=5958&amp;aw=1451" target="_blank">http://www.gameartisans.org</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_mouse.jpg"><img class="alignnone size-full wp-image-262" title="3d_mouse" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_mouse.jpg" alt="" width="400" height="543" /></a></p>
<p><strong>TItle: </strong>Arnold</p>
<p><strong>Artist: </strong>Patrick Beaulieu</p>
<p><strong>URL: <a href="http://www.squeezestudio.com/Gallery.htm" target="_blank">http://www.squeezestudio.com/Gallery.htm</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_girl1.jpg"><img class="alignnone size-full wp-image-263" title="3d_girl1" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_girl1.jpg" alt="" width="400" height="261" /></a></p>
<p><strong>Title: </strong>Suzie</p>
<p><strong>Artist:</strong> Andrew Hickinbottom</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=428656" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=428656</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_goblin.jpg"><img class="alignnone size-full wp-image-265" title="3d_goblin" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_goblin.jpg" alt="" width="400" height="385" /></a></p>
<p><strong>Title: </strong>Forest Golbin</p>
<p><strong>Artist: </strong>Caroline Delen</p>
<p><strong>URL: </strong><a href="http://www.carolinedelen.com" target="_blank">http://www.carolinedelen.com</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_lady.jpg"><img class="alignnone size-full wp-image-266" title="3d_lady" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_lady.jpg" alt="" width="400" height="315" /></a></p>
<p><strong>Title: </strong>Lady of Shalott</p>
<p><strong>Artist: </strong>Yang Zhang</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=450726" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=450726</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_peacock.jpg"><img class="alignnone size-full wp-image-283" title="3d_peacock" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_peacock.jpg" alt="" width="400" height="328" /></a></p>
<p><strong>Title: </strong>Pavlin</p>
<p><strong>Artist: </strong>Anton Bugaev</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=608361" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=608361</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_beast.jpg"><img class="alignnone size-full wp-image-267" title="3d_beast" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_beast.jpg" alt="" width="400" height="381" /></a></p>
<p><strong>Title: </strong>The Beast</p>
<p><strong>Artist: </strong><span class="linkOrangeNormal">Thaddeus Maharaj</span></p>
<p><strong>URL: </strong><a href="http://www.cgchannel.com/gallery/viewimage.jsp?imgID=17587" target="_blank">http://www.cgchannel.com/gallery/viewimage.jsp?imgID=17587</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_plant.jpg"><img class="alignnone size-full wp-image-268" title="3d_plant" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_plant.jpg" alt="" width="400" height="532" /></a></p>
<p><strong>Title: </strong>Don&#8217;t Feed The Plant</p>
<p><strong>Artist: </strong>Alberto Lozano</p>
<p><strong>URL: </strong><a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=496863" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=496863</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_character_a.jpg"><img class="alignnone size-full wp-image-269" title="3d_character_a" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_character_a.jpg" alt="" width="400" height="533" /></a></p>
<p><strong>Title: </strong>Bad Assassin</p>
<p><strong>Artist: </strong>Lon Krung</p>
<p><strong>URL:</strong> <a href="http://www.cgchannel.com/gallery/viewimage.jsp?imgID=17736" target="_blank">http://www.cgchannel.com/gallery/viewimage.jsp?imgID=17736</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_mafia_boss.jpg"><img class="alignnone size-full wp-image-271" title="3d_mafia_boss" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_mafia_boss.jpg" alt="" width="400" height="320" /></a></p>
<p><strong>Title: </strong>Fat Mafia Boss</p>
<p><strong>Artist: </strong>D-E-A-N</p>
<p><strong>URL: </strong><a href="http://www.3dk.org/m/artgallery/Fat-Mafia-Boss_979.html" target="_blank">http://www.3dk.org/m/artgallery/Fat-Mafia-Boss_979.html</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_penguin.jpg"><img class="alignnone size-medium wp-image-272" title="3d_penguin" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_penguin-300x236.jpg" alt="" width="389" height="306" /></a></p>
<p><strong>Title: </strong>The Penguin</p>
<p><strong>Artist: </strong>Adam Schuman</p>
<p><strong>URL: </strong><a href="http://www.gameartisans.org/contests/competitions/5/preview_finals_1_231_enhanced.html" target="_blank">http://gameartisians.org</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_napoloen.jpg"><img class="alignnone size-full wp-image-273" title="3d_napoloen" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_napoloen.jpg" alt="" width="400" height="610" /></a></p>
<p><strong>TItle:</strong> Lil Napoleon</p>
<p><strong>Artist: </strong>Jonathan Simard</p>
<p><strong>URL: </strong><a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=468115" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=468115</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_automatron.jpg"><img class="alignnone size-full wp-image-274" title="3d_automaton" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_automatron.jpg" alt="" width="400" height="277" /></a></p>
<p><strong>Title: </strong>Automaton</p>
<p><strong>Artist: </strong>Almacon</p>
<p><strong>URL: <a href="http://www.3dk.org/m/artgallery/Automaton_bc7.html" target="_blank">http://www.3dk.org/m/artgallery/Automaton_bc7.html</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_blob.jpg"><img class="alignnone size-full wp-image-275" title="3d_blob" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_blob.jpg" alt="" width="400" height="549" /></a></p>
<p><strong>Title:</strong> Blobby Bubble</p>
<p><strong>Artist:</strong> Patrick Beaulieu</p>
<p><strong>URL: <a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=464953" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=464953</a></strong></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_alien.jpg"><img class="alignnone size-full wp-image-276" title="3d_alien" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_alien.jpg" alt="" width="400" height="502" /></a></p>
<p><strong>Title: </strong>We Are Not Alone 2</p>
<p><strong>Artist: </strong>Damien Canderle</p>
<p><strong>URL: </strong><a href="http://forums.cgsociety.org/showthread.php?f=121&amp;t=484714" target="_blank">http://forums.cgsociety.org/showthread.php?f=121&amp;t=484714</a></p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/10/3d_woman.jpg"><img class="alignnone size-full wp-image-284" title="3d_woman" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_woman.jpg" alt="" width="400" height="630" /></a></p>
<p><strong>Title: </strong>Open Green</p>
<p><strong>Artist: </strong>Andrius Balciunas</p>
<p><strong>URL: </strong><a href="http://www.cgchannel.com/gallery/viewimage.jsp?imgID=17619" target="_blank">http://www.cgchannel.com/gallery/viewimage.jsp?imgID=17619</a></p>
<p><!--adsense--></p>
]]></content:encoded>
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		<item>
		<title>3D Studio Max Hotkeys Quick Reference</title>
		<link>http://3drockstar.com/3d-studio-max-hotkeys-quick-reference/</link>
		<comments>http://3drockstar.com/3d-studio-max-hotkeys-quick-reference/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 20:49:32 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Reference]]></category>

		<category><![CDATA[cheatsheet]]></category>

		<category><![CDATA[Hotkeys]]></category>

		<category><![CDATA[max]]></category>

		<category><![CDATA[shortcuts]]></category>

		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=195</guid>
		<description><![CDATA[When using 3D Studio Max, its always important to become more efficient the more you progress. A keyfactor in that is learning hotkeys. Autodesk will give you a handy dandy reference cube when you order 3D Studio Max 2009, with a bunch of common hotkeys and shortcuts on each one of the six sides. I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-237" style="float:right; margin: 10px; border: solid 2px #676767;" title="3d_hotkeys" src="http://3drockstar.com/wp-content/uploads/2008/10/3d_hotkeys.jpg" alt="" width="140" height="140" />When using 3D Studio Max, its always important to become more efficient the more you progress. A keyfactor in that is <strong>learning hotkeys</strong>. Autodesk will give you a handy dandy reference cube when you order 3D Studio Max 2009, with a bunch of common hotkeys and shortcuts on each one of the six sides. I have listed out a few of those hotkeys and shortcuts so you can use this as a quick reference while using 3ds Max.</p>
<h2>Main UI</h2>
<p>Angle Snap Toggle - A<br />
Auto Key Mode Toggle - N<br />
Camera View - C<br />
Display as See-Through Toggle - Alt + X<br />
Fetch - Alt + Ctrl + F<br />
Hold - Ctrl + H<br />
Grid Toggle - G<br />
Material Editor Toggle - M<br />
Maximize Viewport Toggle - Alt + W<br />
Perspective User View - P<br />
Render - Shift + Q<br />
Redraw All View - Single Quote<br />
Redo Scene Operation - Ctrl + Y<br />
Redo Viewport Operation - Shift + Y<br />
Set Keys - K<br />
Show Edges - F4<br />
Smooth + Highlights/Wireframe Toggle - F3<br />
Transform Gizmo Toggle - X<br />
Undo Scene Operation - Ctrl + Z<br />
Undo Viewport Operation  - Shift + Z<br />
Zoom Extents All - Shift + Ctrl + Z<br />
Zoom Extents All Selected - Z<br />
Toggle SteeringWheels Feature (only for 2009) - Shift + W<br />
Toggle ViewCube Visibility (only for 2009) - Alt + Ctrl + V</p>
<h2>Edit/Editable Poly</h2>
<p>Vertex Level - 1<br />
Edge Level - 2<br />
Border Level - 3<br />
Polygon Level - 4<br />
Element Level - 5<br />
Bevel Mode - Shift + Ctrl + B<br />
Chamfer Mode -  Shift + Ctrl + C<br />
Extrude Mode - Shift + E<br />
Target Weld Mode - Shift + Ctrl + W<br />
Ignore Backfacing in Selections - Shift + Ctrl + I<br />
Grow Selection - Ctrl + Page Up<br />
Shrink Selection - Ctrl + Page Down<br />
Hide Selection - Alt + H<br />
Repeat Last Operation - semicolon<br />
Select Edge Loop - Alt + L<br />
Select Edge Ring - Alt + R<br />
Unhide All - Alt + U</p>
<h2>Track View</h2>
<p>Add Keys - A<br />
Move Keys - M<br />
Zoom Horizontal Extents Keys  - Alt + X<br />
Zoom - Alt + Z</p>
<h2>Unwrap UVW</h2>
<p>Edit UVWs - Ctrl + E<br />
Show Seams in Viewport - Alt + E<br />
Unwrap Options - Ctrl + O<br />
Update Map  - Ctrl + U<br />
Zoom Extents Selected  - Z<br />
Zoom Region - Ctrl + X<br />
Zoom to Gizmo - Shift + Spacebar<br />
Zoom - Alt + Z</p>
<h2>Selection</h2>
<p>Select All - Ctrl + A<br />
Select Ancestor - Page Up<br />
Select Child - Page Down<br />
Select and Move - W<br />
Select and Rotate - E<br />
Select from Scene - H<br />
Select and Scale - R<br />
Select Invert - Ctrl + I<br />
Select Toggle Lock - Spacebar<br />
Subobject Level Cycle - Insert<br />
Subobject Selection Toggle - Ctrl + B</p>
<h2>Playback Controls</h2>
<p>Backup Time One Unit - comma<br />
Forward Time One Unit - period<br />
Expert Toggle Mode - Ctrl + X<br />
Go to End Frame - End<br />
Go to Start Frame  - Home<br />
Play/Stop Animation - /<br />
Show Safeframes Toggle - Shift + F<br />
Show Statistics Toggle - 7<br />
Scale Start of Timeline - Ctrl + Alt + click-drag<br />
Scale End of Timeline - Ctrl + Alt + right-click-drag</p>
]]></content:encoded>
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		<item>
		<title>Model a Shark Using Splines</title>
		<link>http://3drockstar.com/model-a-shark-using-splines/</link>
		<comments>http://3drockstar.com/model-a-shark-using-splines/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 06:57:38 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Modeling]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[shark]]></category>

		<category><![CDATA[splines]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=63</guid>
		<description><![CDATA[
Spline cage modeling is a process that requires the use of 2d shapes, or splines, in order to build a cage that can later be surfaced. This tutorial will show you how to use splines in order to create a shark. Spline modeling take a while to get use to, but is a very valuable [...]]]></description>
			<content:encoded><![CDATA[<p><!--adsense--></p>
<p>Spline cage modeling is a process that requires the use of 2d shapes, or splines, in order to build a cage that can later be surfaced. This tutorial will show you how to use splines in order to create a shark. Spline modeling take a while to get use to, but is a very valuable skill to have when using organic modeling.</p>
<h2>1. Obtain some reference photos</h2>
<p class="MsoNormal">Start by getting some reference photos of your shark. You can usually find some good one online, the key is to find an exact side profile, and if you can, a front profile, of the shark. From looking at my reference image, I created a plane in the left view <span> </span>about the size of the shark. Then I added the image to the plane as a texture. This is going to be used as a reference for obtaining the outline of the shark.</p>
<h2>2. Outline the shark using line.</h2>
<p class="MsoNormal"><strong></strong><a href="http://3drockstar.com/wp-content/uploads/2008/09/spline_outline.jpg"><img class="size-medium wp-image-65 alignnone" title="spline_outline" src="http://3drockstar.com/wp-content/uploads/2008/09/spline_outline-300x181.jpg" alt="" width="300" height="181" /></a></p>
<p class="MsoNormal">Go to the create panel and choose shapes &gt; splines &gt; line. From the left view, trace the outline of your shark, trying to use as little clicks as possible. Don’t worry if it’s not perfect, you can fix that next. Close the spline by clicking on the first vertex created. Select the line, and under the modifier panel, choose vertices. Select all the vertices in your outline and right-click and choose the option <strong>smooth</strong>. This will auto smooth the curves between the vertices. Adjust the outline by selecting individual vertices and moving them until you get a desired shape.</p>
<h2>3. Setting up the cage.</h2>
<p class="MsoNormal"><a href="http://3drockstar.com/wp-content/uploads/2008/09/spline_modeling_1.jpg"><img class="alignnone size-full wp-image-68" title="spline_modeling_1" src="http://3drockstar.com/wp-content/uploads/2008/09/spline_modeling_1.jpg" alt="" width="400" height="242" /></a></p>
<p class="MsoNormal">We are only going to build a cage for one side of the shark and later use symmetry to complete the other half.. This is the hard part. Splines are fairly picky when it comes to how they work. In order to build a spline cage, each spline needs to be attached in order to make a cross-section. This will make more sense soon. Hold shift and the move your spline and make a clone of your outline. Choose <strong>attach </strong>and click on the other spline to attach them together. Now these shapes are treated as one object. Scale in the new spline so that it is slightly smaller than the original outline. Select the newest spline (you will have to make sure attach is deselected and that you are now under sub-object mode of your spline, remember now it is on object) and make a shift copy of that and scale that down.</p>
<h2>4. Using Cross Section and Surface.</h2>
<p class="MsoNormal">Under the modifier panel for your spline, select the option <strong>cross section</strong>. Start at first outline created and click, then click the second outline create, then the third and then right click. The cross section tool should have built out a cage. The cross section tool works best when the splines are identical. Under the modifier drop down list, select surface. This will add a surface to your cage. If your surface is flipped, choose the flip normals option to flip it to the correct side.</p>
<p class="MsoNormal"><em>Increasing the patch topology will increase the amount of curve to yoru surface. The number represents how many smaller line between the two vertices make up the curve. Keep this number no grater than 8.</em></p>
<p class="MsoNormal">Notice how certain parts of the shark are not surfaced, this is because splines wont have a surface unless the cage is 3 sided or four-sided. This may be better explained in a picture. The green dots are 4 vertices that are connected by 4 lines, They will have a surface. Now look at the blue dots, they do not have lines connecting them and will not surface as there are more than four vertices. In order to create a line, you need to use the <strong>create line </strong>option under the modifier panel of the spline. Close holes in the cage my creating lines to complete the cage. In order to do this, you need to click from one vertex to another vertex, and right click when done. Think of it as connect the dots. Continue to do this until you have completed the cage. Try to keep the cage as clean as possible, avoiding intersecting lines, and if possible, keep your surfaces four sided as opposed to 3 sided.</p>
<p class="MsoNormal">To make this process easier, turn on show end result so you can see if the cage surfaces properly . Also, turn on the snap to vertex option by right clicking on snaps toggle button at the top toolbar.</p>
<p class="MsoNormal"><em> </em></p>
<p class="MsoNormal"><em>If you cannot select any one the splines, it is because it is not attached as one object, so select attach and click on all your outlines to make sure they are attached.</em></p>
<p class="MsoNormal"><em> </em></p>
<h2>5. Adjusting the Vertices.</h2>
<p class="MsoNormal">Once you have completed your cage with a surface, you can go back and tweak the vertices by moving them around until you get a shape you like. You will need to adjust the areas around the fins and the tail to create a less boxy shape. Use reference photos to try to get the best accuracy. Go to the modifier panel and select symmetry from the drop down to create the other side of the shark. Make sure you are mirroring the correct axis and adjust the mirror to match the seam. Make any further adjustments to your model and tweaking the vertices to avoid seeing a harsh seem.</p>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/09/shark_model.jpg"><img class="alignnone size-full wp-image-67" title="shark_model" src="http://3drockstar.com/wp-content/uploads/2008/09/shark_model.jpg" alt="" width="400" height="242" /></a></p>
<p class="MsoNormal"><em>If you wish to later add textures and a rig for your shark Once you have tweaked the object, its time to graduate from the spline cage, right click on the object and convert it to an editable poly.</em></p>
]]></content:encoded>
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		<item>
		<title>17 Tutorials Every 3D Artist Should Read</title>
		<link>http://3drockstar.com/17-tutorials-every-3d-artist-should-read/</link>
		<comments>http://3drockstar.com/17-tutorials-every-3d-artist-should-read/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 19:17:19 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[Effects]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[Materials]]></category>

		<category><![CDATA[Particles]]></category>

		<category><![CDATA[Modeling]]></category>

		<category><![CDATA[polygon]]></category>

		<category><![CDATA[rendering]]></category>

		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://3drockstar.com/?p=36</guid>
		<description><![CDATA[
Searching for quality 3D tutorials can be hard to do sometimes.  Especially if you have already learned modeling techniques and you wish to learn more in detail other aspects of the 3D software. That&#8217;s why I have compiled a list of a few tutorials around the web I think would be excellent to read [...]]]></description>
			<content:encoded><![CDATA[<p><!--adsense--><br />
Searching for quality 3D tutorials can be hard to do sometimes.  Especially if you have already learned modeling techniques and you wish to learn more in detail other aspects of the 3D software. That&#8217;s why I have compiled a list of a few tutorials around the web I think would be excellent to read if it&#8217;s your goal to further expand your knowledge of 3D software.  These include spline modeling techniques, quick tricks for fast modeling, simulation using reactor and other various techniques.<span id="more-36"></span></p>
<div style="float:left; margin: 10px;"><a href="http://www.thehobbitguy.com/tutorials/polymodeling/index.html"><img src="http://farm4.static.flickr.com/3211/2884247297_bdea3589cb_m.jpg" alt="polygon modeling" /></a></div>
<h2 style="display:inline;"><a href="http://www.thehobbitguy.com/tutorials/polymodeling/index.html">Polygon Modeling a Head</a></h2>
<p>This tutorial from &#8220;The Hobbit Guy&#8221; walks you through spline modeling to poly modeling an orge head. Provides great insight to the process of detailed modeling.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.3dtotal.com/team/Tutorials_3/making_of_female_zombie/female_zombie01.asp"><img src="http://farm4.static.flickr.com/3055/2885081896_8a39e0a2e7_m.jpg" alt="zombie" /></a></div>
<h2 style="display:inline;"><a href="http://www.3dtotal.com/team/Tutorials_3/making_of_female_zombie/female_zombie01.asp">Making of a Female Zombie</a></h2>
<p>A making of article of a female zombie. Walks you through conceptualizing, modeling, unwrapping texturing, morph targets, rigging and lighting and rendering of this character.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.neilblevins.com/cg_education/aniso_ref/aniso_ref.htm"><img src="http://farm4.static.flickr.com/3093/2884247559_10aeb0f5ac_m.jpg" alt="reflection" /></a></div>
<h2 style="display:inline;"><a href="http://www.neilblevins.com/cg_education/aniso_ref/aniso_ref.htm">Anisotropic Reflections</a></h2>
<p>Find out what anisotropic reflections are and how and why they are used in 3d programs.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://evermotion.org/index.php?unfold_exclusive=158&amp;unfold=exclusive"><img src="http://farm4.static.flickr.com/3036/2885082114_90a85594fa_m.jpg" alt="normal map" /></a></div>
<h2 style="display:inline;"><a href="http://evermotion.org/index.php?unfold_exclusive=158&amp;unfold=exclusive">Secrets of Normal Mapping</a></h2>
<p>Baking, creating and correcting. The process of using normal maps when texturing.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.hello-napalm.com/tuts/tut_tank.html"><img src="http://farm4.static.flickr.com/3123/2884247581_263aa8c403.jpg?v=0" alt="tanks treads" /></a></div>
<h2 style="display:inline;"><a href="http://www.hello-napalm.com/tuts/tut_tank.html">Animating Tank Treads</a></h2>
<p>I have been asked several times how you would animate a tank tread around a tank. This tutorial explains one method of doing just that.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/"><img src="http://farm4.static.flickr.com/3081/2884247531_8e353aaf7f.jpg?v=0" alt="underwater" /></a></div>
<h2 style="display:inline;"><a href="http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/">Making an Underwater Scene</a></h2>
<p>he steps on how to create an underwater scene. How to use caustic lights and volume light and fog to create the illusion of underwater.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.evermotion.org/index.php?unfold_exclusive=288&amp;unfold=exclusive"><img src="http://farm4.static.flickr.com/3039/2884247509_0d4a5fcba0.jpg?v=0" alt="How to Use Pelt Mapping" /></a></div>
<h2 style="display:inline;"><a href="http://www.evermotion.org/index.php?unfold_exclusive=288&amp;unfold=exclusive">How to Use Pelt Mapping</a></h2>
<p>What is pelt mapping and how is it used. Save yourself soem time and trouble when using Unwrap UVW.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://evermotion.org/index.php?unfold_exclusive=242&amp;unfold=exclusive"><img src="http://farm4.static.flickr.com/3248/2884247491_71a5bb73f6.jpg?v=0" alt="neon" /></a></div>
<h2 style="display:inline;"><a href="http://evermotion.org/index.php?unfold_exclusive=242&amp;unfold=exclusive">Creating Neon Lights with Scanline</a></h2>
<p>Not very good at using mental ray. Don&#8217;t worry, here is a tutorial on how to make neon lights using the default scanline renderer.</p>
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<div style="float:left; margin: 10px;"><a href="http://www.evermotion.org/tutorials/animation/cloth_simulation/"><img src="http://farm4.static.flickr.com/3021/2884247437_1fe28cf8b6.jpg?v=0" alt="Cloth and Reactor" /></a></div>
<h2 style="display:inline;"><a href="http://www.evermotion.org/tutorials/animation/cloth_simulation/">Using Cloth and Reactor</a></h2>
<p>There are very few good reactor tutorials out there. This is a great tutorial on how to use the cloth modifier with reactor.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.evermotion.org/?unfold_exclusive=85&amp;unfold=exclusive"><img src="http://farm4.static.flickr.com/3064/2884247459_35f17b7df5.jpg?v=0" alt="Particles" /></a></div>
<h2 style="display:inline;"><a href="http://www.evermotion.org/?unfold_exclusive=85&amp;unfold=exclusive">Creating Glued Particles</a></h2>
<p>An interesting effect created using particles.</p>
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<div style="float:left; margin: 10px;"><a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp"><img src="http://farm4.static.flickr.com/3259/2885081974_b789efe8f1.jpg?v=0" alt="Joan of Arc" /></a></div>
<h2 style="display:inline;"><a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp">Modeling Joan of Arc</a></h2>
<p>The famous Joan of Arc tutorial. This is highly recommended to do if you want to improve your modeling skills.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.the123d.com/tutorial/3dsmax3/explode01.shtml"><img src="http://farm4.static.flickr.com/3020/2884247425_a2154b1ae1.jpg?v=0" alt="nuclear explosion" /></a></div>
<h2 style="display:inline;"><a href="http://www.the123d.com/tutorial/3dsmax3/explode01.shtml">Creating a Nuclear Explosion</a></h2>
<p>How to model a nuclear explosion. Very cool material creation process.</p>
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<div style="float:left; margin: 10px;"><a href="http://3drockstar.com/creating-realistic-fire-using-particles-in-3ds-max/"><img src="http://farm4.static.flickr.com/3069/2885081952_ec93e7e9ae.jpg?v=0" alt="realistic fire" /></a></div>
<h2 style="display:inline;"><a href="http://3drockstar.com/creating-realistic-fire-using-particles-in-3ds-max/">Create Fire Without Plugins</a></h2>
<p>Using particles, video post and materials to create a realistic fire effect in 3d Studio Max.</p>
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<div style="float:left; margin: 10px;"><a href="http://www.3dm3.com/tutorials/shark/"><img src="http://farm4.static.flickr.com/3220/2884247377_7f8ce1d7a4.jpg?v=0" alt="modeling a shark" /></a></div>
<h2 style="display:inline;"><a href="http://www.3dm3.com/tutorials/shark/">Modeling a Shark</a></h2>
<p>A step by step process on polygon modeling a cartoon shark.</p>
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<div style="float:left; margin: 10px;"><a href="http://www.3dm3.com/tutorials/clock/"><img src="http://farm4.static.flickr.com/3004/2884247357_6bd217b256.jpg?v=0" alt="watch" /></a></div>
<h2 style="display:inline;"><a href="http://www.3dm3.com/tutorials/clock/">Modeling a Watch</a></h2>
<p>Photorealisitc watch modeling and material creation.</p>
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<div style="float:left; margin: 10px;"><a href="http://en.9jcg.com/comm_pages/blog_content-art-93.htm"><img src="http://farm4.static.flickr.com/3118/2885081870_a42068bb02.jpg?v=0" alt="growing flowers" /></a></div>
<h2 style="display:inline;"><a href="http://en.9jcg.com/comm_pages/blog_content-art-93.htm">Growing Flowers</a></h2>
<p>How to create growing flowers using Maya.</p>
<div style="clear:both;"></div>
<div style="float:left; margin: 10px;"><a href="http://www.oktutorials.com/3d-studio-max-tutorials/modeling/golf-ball"><img src="http://farm4.static.flickr.com/3271/2885081858_ca356d5612.jpg?v=0" alt="modeling a golf ball" /></a></div>
<h2 style="display:inline;"><a href="http://www.oktutorials.com/3d-studio-max-tutorials/modeling/golf-ball">Modeling a Golf Ball</a></h2>
<p>A quick and simple tutorial on how to turn a geosphere into a golf ball with dimples.</p>
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		<title>Creating an Underwater Scene in 3D Studio Max</title>
		<link>http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/</link>
		<comments>http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 02:59:37 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
		
		<category><![CDATA[Effects]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[caustic]]></category>

		<category><![CDATA[max]]></category>

		<category><![CDATA[studio]]></category>

		<category><![CDATA[underwater]]></category>

		<guid isPermaLink="false">http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/</guid>
		<description><![CDATA[There are many tutorials on how to make an underwater environment in 3d Studio Max. This tutorial is more of a guideline rather than a step by step tutorial on how to build an underwater environment.  I have broken down into steps how I created this environment.]]></description>
			<content:encoded><![CDATA[<div style="FLOAT:LEFT;margim: 5px;"><!--adsense--></div>
<p><a href="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_render.jpg"><img class="alignleft" title="Underwater Tutorial" src="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_render.jpg" alt="3d shark" width="180" height="135" /></a></p>
<p><strong>1.The ocean floor</strong><br />
Start by creating a plane 300 x 300, 30 length and width segments<br />
Put a noise modifier on the plane, this will add the irregularities to the ground. Scale 40. Change the Z strength to 8.0. You can add a sand texture to the ground to add more realism. Right click on the ground plane and choose freeze selection. This will prevent you from accidentally moving the plane.</p>
<p><strong>2. Camera is a must</strong><br />
Place a camera in your scene to a desirable view. I chose this angle to place my camera. You want to get a view that doesn’t allow you to see the outer edges, don’t worry about the far edges, we will next add a fog effect to the scene so that they wont be visible.</p>
<p><img src="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_scene2.jpg" alt="underwater environment" /></p>
<p><strong>3. Setting fog</strong><br />
If you don’t have any objects to place in your underwater scene, just create a teapot and a couple of boxes so that you can properly test the fog effect. Set up three objects so that one is close to the camera, the next one is further away, and last one is the farthest away. Hit 8 to bring up the Environment and Effects dialog box.  Under atmosphere select add and select Fog and hit ok. Under Fog Parameter, check fog background, type standard, far % 100.0. Choose a bluish color for the fog color.</p>
<p><strong>4. The Environment Range</strong><br />
The environment range on the camera controls where the fog effect starts in relationship to the camera. The camera now needs to set up to receive the fog effect so the next step is setting up the environment ranges on the camera. Select the camera, under parameter choose “show” Under environment ranges. Change the far range to reach the edge of your ground plane. Anything behind the far range will become foggier and less visible. Doing a quick render, you should see that the object farthest from your camera is barely visible and the object closest to your camera is the most visible.</p>
<p><strong>5. Lighting the scene</strong><br />
<img src="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_scene.jpg" alt="underwater scene" /></p>
<p>Now its time to add some lighting. This is the trickiest part to creating an underwater scene. Start my throwing in a couple omni lights surround your environment. This primary purpose is to get shadows into your scene. The omni lights don’t have to be too bright. I turned my two omni lights down to a multiplier of .5 each and gave one of them an area shadow.  To do this, select Tools – Light Lister to display all of your lights in the scene. Then choose the light you want to turn on shadows and check the shadows check box.</p>
<p>Now to add the advanced effects to the lighting. From your left view draw out a target spotlight so that the spotlight is shining down onto your scene at an angle. Click on the modifier panel to get to the spotlight parameters.<br />
Under General Parameters, turn on shadows and select shadow map.<br />
Under Spotlight Parameters, increase the falloff field to soften up the spotlight. I have the Falloff/Field set to 36 and Hotspot/Beam to 13.  Check atmospheric shadows, this allows the atmospherics effects to effect the shadow, since our fog is blue, then the shadows will have a bluish color.<br />
Now here is the fun part. In order to get the caustic water effect that casts on the ground of the ocean floor, we are going to add a projector map to the spotlight. Under Advanced Effects click on the click on None button  under Projector map. It will then bring up the material browser. Doubleclick on bitmap to browse for a map. You are going to apply the caustic water texture seen below.</p>
<p><img src="http://3drockstar.com/wp-content/uploads/2008/03/caustic_texture.jpg" alt="caustic" /></p>
<p>Right click and save as if you don’t have it yet. You can use any caustic water texture you want to get different results.<br />
Under Atmosphere and Effects, choose add, volume light, the click on setup. This will bring up the same environment dialog box you added the fog with. Make sure that you have Volume Light selected before changing the parameters. Turn the density down to around 1.5 and the max light to about 85. This is going to add a volume light to your spotlight and is going to take a while to render. Click the render button and grab a sandwich. While setting up your environment, it’s a good idea to turn this off when test rendering other effect.</p>
<p><strong>6. Finishing up </strong><br />
The last thing you need to do is just add your objects to your scene. I added a submarine, shark, some plants and some pillars that I modeled. You can also try adding projector maps to your omni lights get various different caustic effects..</p>
<p>Here is my final result.<br />
<script src="http://flash.revver.com/player/1.0/player.js?mediaId:254134;affiliateId:85609;backColor:#000000;frontColor:#ffffff;gradColor:#000000;width:480;height:392;" type="text/javascript"></script><br />

<a href='http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/underwater-environment/' title='underwater environment'><img src="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_scene2.thumbnail.jpg" width="128" height="77" class="attachment-thumbnail" alt="" /></a>
<a href='http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/3d-shark/' title='3d shark'><img src="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_render.thumbnail.jpg" width="128" height="96" class="attachment-thumbnail" alt="" /></a>
<a href='http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/underwater-scene/' title='underwater scene'><img src="http://3drockstar.com/wp-content/uploads/2008/03/shark_3d_scene.thumbnail.jpg" width="128" height="102" class="attachment-thumbnail" alt="" /></a>
<a href='http://3drockstar.com/creating-an-underwater-environment-in-3d-studio-max/caustic/' title='caustic'><img src="http://3drockstar.com/wp-content/uploads/2008/03/caustic_texture.thumbnail.jpg" width="128" height="85" class="attachment-thumbnail" alt="" /></a>
</p>
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